Managing Scope

A section’s scope determines which objects are affected by the cut. You set the scope type when creating the section, and you can add or remove specific objects and collections afterwards from the Scope sub-panel.

Scope Types

Objects Scope

The section cuts only the objects you have explicitly added. This gives you precise, per-object control.

To add objects:

  1. Select one or more objects in the viewport.

  2. In the Scope sub-panel, click the + (Add Objects) button.

To remove objects:

  1. Select the objects you want to remove.

  2. Click the (Remove Objects) button.

To select all objects currently in scope:

Click Select All in the Scope sub-panel. All scoped objects become selected in the viewport.

Collections Scope

The section cuts all supported objects inside the collections you have added. When objects are added to or removed from a collection in the Outliner, the scope does not update automatically — you need to refresh it.

To add collections:

  1. Select one or more collections in the Outliner (click on the collection names).

  2. Click the + button in the Scope sub-panel’s collections list.

To remove a collection:

Select the collection entry in the list and click (Remove Collection). The objects from that collection are immediately removed from the section’s scope.

To refresh a collection:

Click the Refresh icon next to a collection entry to synchronise the section scope with the current collection contents. Use Refresh All to update every collection in one step.

Scene Scope

The section automatically targets all supported objects in the active scene. No explicit object or collection assignment is needed.

To refresh the scope after adding objects to the scene, click Refresh Scene in the Scope sub-panel.

Supported Object Types

Not all Blender object types can be directly sectioned. Mesh, curve, and font objects are natively supported. Objects of unsupported types (such as meta objects or surfaces, and instanced or linked objects and collections) are automatically represented by a proxy mesh that is created and managed internally by Section Pro. You do not need to do anything special — the proxy is created transparently when you add the object to a section’s scope.

Note

Internal proxy objects are stored in the sub-collection _SP_proxies inside the _SP_internal collection and should not be renamed, moved, or deleted manually.