Operators¶
All Section Pro operators live under the section_pro prefix. They can be accessed from the Section Pro panels in the 3D Viewport sidebar, or via the operator search (F3).
Create Section¶
section_pro.create_section
Creates a new section in the scene. Opens a properties dialog before executing.
Property |
Type |
Description |
|---|---|---|
Name |
String |
Name for the new section object. Defaults to |
Scope |
Enum |
Determines which objects are affected: |
Alignment |
Enum |
Where the section plane is placed: |
Location (Custom only) |
Vector |
World-space location for the section plane. |
Rotation (Custom only) |
Euler |
World-space rotation for the section plane. |
A default view is created automatically if no views exist yet.
Create Section by Drawing¶
section_pro.create_section_by_drawing
Interactive operator that lets you draw the section plane directly in the 3D viewport by clicking two points. The section plane is created perpendicular to the viewport, centred on the drawn line. After the second click, the Create Section dialog opens with the drawn location and rotation pre-filled as Custom alignment and can be further adjusted before creating the section.
Controls during operation:
LMB Set point 1, then point 2.
Ctrl Snap rotation to 45° increments.
Alt Flip the cut direction.
Delete Section¶
section_pro.delete_section
Deletes the active section and cleans up all related data (cutter object, modifier assignments, proxy objects). Asks for confirmation.
Enable / Disable Section¶
section_pro.enable_section
Toggles the enabled state of a section within the active view. When disabled, the section cut is not applied.
Property |
Type |
Description |
|---|---|---|
Enable |
Boolean |
|
Align View to Section¶
section_pro.align_view_to_section
Rotates the 3D viewport camera so it looks straight along the active section’s normal (i.e., perpendicular to the cut plane). Useful for verifying the section cut or for placing a camera for rendering a section view.
Add Objects to Section¶
section_pro.add_objs_to_section
Adds the currently selected objects to the active section’s scope. Only applicable when the section scope is set to Objects. Unsupported object types are skipped with a warning.
Remove Objects from Section¶
section_pro.remove_objs_from_section
Removes the currently selected objects from the active section’s scope. Only applicable when scope is Objects.
Add Collections to Section¶
section_pro.add_cols_to_section
Adds collections selected in the Outliner to the active section’s scope. Only applicable when scope is Collections. Each object in the collection is registered as a section target.
Remove Collection from Section¶
section_pro.remove_col_from_section
Removes a collection (and all its objects) from the active section’s scope. Asks for confirmation.
Refresh Collection Scope¶
section_pro.refresh_section_col_scope
Synchronises a single collection’s object membership with the section scope. Objects added to the collection since the last refresh are added to the scope; objects removed from the collection are removed from the scope.
Refresh All Collection Scopes¶
section_pro.refresh_section_all_cols_scope
Runs Refresh Collection Scope on every collection in the active section’s scope in one step.
Refresh Scene Scope¶
section_pro.refresh_section_scene_scope
Synchronises the section scope with the current set of supported objects in the active scene. Only applicable when scope is Scene.
Select Objects in Scope¶
section_pro.section_select_objects_in_scope
Deselects all objects and then selects every object that is currently in the active section’s scope.
Update Cutter¶
section_pro.update_cutter
Manually updates the cutter object’s transform to match the current position and rotation of the active section object.
Create Drawing¶
section_pro.create_drawing
Generates a new 2D drawing from the active section. Must be run in Object Mode. Opens a properties dialog.
Property |
Type |
Description |
|---|---|---|
Name |
String |
Name for the drawing object. Defaults to |
Create At |
Enum |
Placement of the drawing object: |
Include Hidden Objects |
Boolean |
Include viewport-hidden objects in the drawing. |
Enable Projection |
Boolean |
Project the visible 3D edges onto the section plane in addition to the section outline. |
Perspective |
Boolean |
Apply perspective distortion to projection edges. |
Distortion |
Float |
Strength of perspective distortion. |
Limit |
Boolean |
Restrict projection to objects within a maximum distance from the section plane. |
Distance |
Float |
Maximum distance for the projection limit (scene units). |
Hidden Edge Detection |
Boolean |
Detect and store edges hidden behind other geometry in a separate edge layer. |
Quality |
Enum |
HED accuracy preset: |
Delete Drawing¶
section_pro.delete_drawing
Deletes the active drawing object and removes it from the scene. Asks for confirmation.
Refresh Drawing¶
section_pro.refresh_drawing
Regenerates the active drawing in-place using its stored settings and source section. Must be run in Object Mode. The drawing object’s position in 3D space is preserved.
Show / Hide Drawing¶
section_pro.show_drawing
Shows or hides the active drawing object and updates the drawing’s state in the active view.
Property |
Type |
Description |
|---|---|---|
Show |
Boolean |
|
Export Drawing¶
section_pro.export_drawing
Exports the active drawing to a file. Opens a file browser dialog.
Property |
Type |
Description |
|---|---|---|
File Type |
Enum |
Output format: |
Unit |
Enum |
Coordinate unit in the exported file: |
Select Drawing Edge Layer¶
section_pro.select_drawing_edge_layer
Enters Edit Mode on the active drawing and selects all edges belonging to the specified edge layer.
Property |
Type |
Description |
|---|---|---|
Edge Layer |
Enum |
Layer to select: |
Create View¶
section_pro.create_view
Creates a new named view. Opens a properties dialog.
Property |
Type |
Description |
|---|---|---|
Name |
String |
Name for the new view. |
Settings |
Enum |
Starting state: |
Delete View¶
section_pro.delete_view
Deletes the active view. Asks for confirmation. The last view cannot be deleted while sections or drawings exist.
Restore View¶
section_pro.restore_view
Applies the section states, drawing states, and viewport state of the active view to the current 3D Viewport.
Save Viewport¶
section_pro.view_save_viewport
Saves the current 3D viewport state (orientation, projection, shading) into the active view. Asks for confirmation before overwriting previously saved data.
Load Viewport¶
section_pro.view_load_viewport
Restores the saved viewport state of the active view without switching views.